IndestructoTank! for Game Boy Available Now

Posted by Incube8 Games on

Incube8 Games


IndestructoTank! for Game Boy Available Now

Popular flash game ported to retro handheld

Montreal, Canada – Mai 25, 2022 – Retro publisher Incube8 Games and indie developer Antony Lavelle, announce that IndestructoTank!  for the Nintendo Game Boy is getting released on physical cartridge, in addition to a digital release.

IndestructoTank! is an arcade style game that seeks to bring the classic Flash game to your Game Boy, as you destructively bounce across helicopters, planes, and more, trying to score high combos and gather points to spend on upgrades. The world faces an insurmountable danger that it has never seen before. In desperation, Earth calls on a hero, and Dirk Danger answers the call, manning the mighty IndestructoTank! The game was previously self-published after a successful Kickstarter campaign, making this the second publishing run for IndestructoTank!


    Standard Edition Includes

    • Sealed box
    • Clear cartridge
    • Clear cartridge protector
    • Instruction booklet
    • Sticker sheet

    Digital Edition Includes

    • Game ROM
    • Digital Soundtrack
    • PDF game manual
    • High resolution cover art file


    • 2D pixel art
    • Easy but satisfying gameplay loop promotes replayability
    • Fully compatible with all Game Boy, Game Boy Color and Game Boy Advance handhelds

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    Additional Information

    About Incube8 Games

    Incube8 Games aims to facilitate the publishing of retro video game cartridges, with a focus on 8-bit handheld consoles. Strong with Retro Modding’s expertise and supply chain, they offer turnkey publishing solutions for physical releases.


    About Antony Lavelle

    Antony Lavelle is a UK developer who has been developing games his entire adult life - and is fast approaching his 100th released game! Most of his early work was in Flash, and he was one of the first full time employees of Armor Games during the heyday of Flash Games. Over the course of 6 years there, he designed and developed a new game nearly every month. With a few big hits over the years, the game that made him known was 'IndestructoTank!', so when he decided to try out Gameboy coding, his first thought was how well it would work on the platform.. 

    He now works full time as Principal Game Designer for a SEGA studio in England named HARDlight, working on mostly mobile platform games, such as games in the Sonic the Hedgehog series and other famous franchises like ChuChu Rocket. In his spare time he also develops games for fun.

    He has future plans for more Gameboy Games, as he loves the platform and its constraints, and loves the community that has grown around it over the last few years.


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